Level | 2nd Level | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 round | ||
School | Space | Components | V, S | ||
Classes | Time Mage |
You shoot a fluorescent blue beam at a creature from your fingertips, which allows you to phase the creature to a different point in space.
Make a ranged spell attack roll against a creature within 30m. On a miss, this spell ends; but on a hit, you deal 5d8 Arcane damage.
Furthermore, provided that you remain concentrating on this spell until the start of your next turn, they must make a Charisma saving throw. On a failed save, teleport them to a point within 6m of of their original location. This point must be a place that you can see, one that you can visualise, or one you can describe by stating distance and direction, such as, "6m straight upward," or, "upward to the northwest at a 45° angle, 6m." This effect fails if the point you chose is occupied.
If you succeed in teleporting them, they are dazed by the ordeal and are
At Higher Levels: Increase the damage by 1d8 for each spell level increase.